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U.S. Army To Use First-Ever Fully Immersive Virtual Simulation Training For American Soldiers

by Scott E. Mayer   |  May 25th, 2011 6

The U.S. Army will be using the first-ever fully immersive virtual simulation training program for soldiers, according Intelligent Decisions Inc., a global technology solutions provider. The Dismounted Soldier Training System will enable U.S. soldiers, leaders and units to train in a virtual environment to increase their quality of instruction and combat preparedness, while at the same time reducing traditional training expenses.

The Dismounted Soldier Training System provides the rigor and realism needed to execute tough, demanding training in full-spectrum operations including
major combat operations, irregular warfare, peace operations, limited intervention and peacetime military engagement, as well as offense, defense, stability and civil support. The system also allows leaders to plan and execute individual and collective tasks in a challenging virtual environment with squads or teams conducting multiple iterations to achieve training objectives and maximize training time.

“The goal of Dismounted Soldier is to provide our deploying soldiers with the best available training to ensure that they maintain the military advantage,” says Intelligent Decisions’ President and CEO Harry Martin. “Intelligent Decisions is uniquely qualified to respond to the constantly evolving needs of our armed forces through virtual simulation and training, and we look forward to working closely with the Army to achieve its strategic vision. Without question, the Army will be the ultimate influencer and decision maker for the system so that we can realize their long-term goals.”

The Dismounted Soldier Training System uses CryENGINE to provide a fully immersive environment with photorealistic graphics and technology that enable soldiers to virtually interact with their physical environment and use equipment such as weapons, scopes and munitions. Soldiers use natural motions just as they would in a live environment to perform complex motion maneuvers such as leaning around or under an obstacle, as well as arm and hand signals to communicate with others. In addition, the system provides the ability to show human expressions of fear, anger and aggression.

Built-in physics support the human eye, thermal, night vision, laser and infrared optics, providing the basis for supporting all of the necessary virtual scopes, sights and optics. Dismounted Soldier accurately simulates the movement of ground vehicles, aircraft, dismounted infantry and guided weapons. The training system also conforms visually with the environment by identifying such elements as footprints, disturbed soil and grass, rolling terrain and dense vegetation.

The system offers realistic precipitation, wind, and storm effects, along with lifelike atmospheric light propagation, light scattering and movie-quality scene lighting that provide the soldier with a sense of realism not achieved with most modern image generators.

Dynamic sounds automatically react in a complex manner to parameters such as distance, time of day or battle noise through advanced real-time digital signal processing effects. Munitions impact sounds are accurate in spatial location and transmission and also match the characteristic sounds of impacts with specific materials. The system further allows soldiers to identify sound sources, such as the type of weapon and vehicles like trucks, tanks and cars.

The Dismounted Soldier Training System is able to estimate and gauge the effects of the injuries that the soldier sustains in the virtual environment. The soldiers training in the system are given immediate feedback on their performance with After Action Reviews.

The system is a transportable design that can be installed in a fixed or mobile facility in under four hours. For more information, visit www.intelligent.net.

  • Lynn K. Circle

    It's the beginning of the future of computer use.

  • paintballer

    Is it avalible for civilians??

  • Dale Surrett

    I train at home every day,Crysis, Modern Warfare 2, etc.. I wish I could afford one of these.

  • Sarge

    MW2 is nothing like real combat! Please people get over this.

    • http://www.facebook.com/marksiwel Mark Lewis

      you mean its MORE REAL! Pew Pew Pew Pew

  • laocoon

    I think it would be accurate to say that this is the first fully immersive DISMOUNTED combat simulator. The SIMNET and ModSAF systems were fully immersive MOUNTED combat simulations 15+ years ago. I know because I helped write them and deploy them to (among other places) Ft. Knox.

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